Alignment is a bit ass

When it comes to developing PCs, alignment in D&D does not guide action nor does it provide meaningful information about moral values and beliefs. The terms used in alignment are either evaluatively or descriptively thin. Whatever your alignment, something else is doing the work of providing information or providing guidance regarding a character’s behaviour. That additional information might be moral codes, legal codes, previous actions like promises or oaths.

Virtues and Vices however, are meaningful terms that can serve as touch stones for characters to gauge how their characters might react in game. They provide reasons to act, and descriptive connections to the world that convert psychological reasoning into role-playing behaviour.

Vices and virtues additionally lend themselves to change as characters do; courage can become rashness or cowardice and greed can become generosity.

Virtues and Vices

The Virtues

Positive character traits that contribute to human flourishing, ethical behaviour, and community trust.

The Vices

Destructive or corrupting patterns of behaviour that lead to personal regret, harm to others, and moral stagnation.

Character Traits Reference Table

Character Traits Table.png

References

https://works.hcommons.org/records/2frsf-vn650
https://www.youtube.com/watch?v=2kBsKC6xeiQ

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